Adding C++17 structured bindings support to your classes

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C++17 adds structured bindings (proposals here and here) to the language, which allow you to declare multiple variables initialised from a tuple-like object:

tuple<T1,T2,T3> f(/*...*/) { /*...*/ return {a,b,c}; }
auto [x,y,z] = f(); // x has type T1, y has type T2, z has type T3

This is a very powerful and expressive feature, but the most interesting element for me is the ability to add support for this to your own classes. This post is a short tutorial on how to do this, mostly for my own future reference.

(Note: currently there aren’t any implementations available to play with, so this is theory for now. I plan to update this post as things change.)

Built-in support

The great news is that structured bindings are supported out-of-the-box for classes where all the non-static member variables are public (or all public-only non-statc members are in a single direct base class). So a class like this can be decomposed with no additional code:

struct yay {
    int a;
    float b;
    std::string c;

yay foo();

auto [a, b, c] = foo();

So can this:

struct yay_wrapper : yay {
    static int count;

yay_wrapper bar();

auto [a, b, c] = bar();

If you have more complex classes, or want to wrap/process members before exposing them, you’ll need to add support yourself. Fortunately, this is rather elegantly built on top of existing mechanisms. All you need to do is tell the compiler how many variables you want to expose, the types of them, and how to get at the values. This is done through the std::tuple_size, std::tuple_element, and get utilities.

Supporting other classes

For demonstration purposes we’ll write a small class named Config, which stores some immutable configuration data. We’ll be returning name as a C++17 std::string_view, id by value, and data by reference to const.

class Config {
    std::string name;
    std::size_t id;
    std::vector<std::string> data;

    //constructors and such

The simplest specialization is std::tuple_size. Since there are three elements, we’ll just return 3.

namespace std {
    struct tuple_size<Config>
        : std::integral_constant<std::size_t, 3> {};

Next is get. We’ll use C++17’s if constexpr for brevity. I’ve just added this as a member function to avoid the headache of template friends, but you can also have it as a non-member function found through ADL.

class Config {

   template <std::size_t N>
   decltype(auto) get() const {
       if      constexpr (N == 0) return std::string_view{name};
       else if constexpr (N == 1) return id;
       else if constexpr (N == 2) return (data); //parens needed to get reference

Finally we need to specialize std::tuple_element. For this we just need to return the type corresponding to the index passed in, so std::string_view for 0, std::size_t for 1, and const std::vector<std::string>& for 2. We’ll cheat and get the compiler to work out the types for us using the get function we wrote above. This way, we don’t need to touch this specialization if we want to change the types we return later, or want to add more variables to the class.

namespace std {
    template<std::size_t N>
    struct tuple_element<N, Config> {
        using type = decltype(std::declval<Config>().get<N>());

You could do this the long way if you aren’t comfortable with the decltype magic:

namespace std {
    template<> struct tuple_element<0,Config> { using type = std::string_view; };
    template<> struct tuple_element<1,Config> { using type = std::size_t; };
    template<> struct tuple_element<2,Config> { using type = const std::vector<std::string>&; };

With all of that done, we can now decompose Config like so:

Config get_config();

auto [name, id, data] = get_config();
c++, c++17
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